"https://editor.isf.video/u/bennoH."
You have to add the point at the end yourself, that doesn't really work here
Here in my ISF.video profile you can find some new free generators as ISF-Shaders
https://editor.isf.video/shaders/66964d95ad5cac00198505f7
https://editor.isf.video/shaders/66af4c148d90c9001a487225
, like as a πpreviewGiftπ for free DL which are compatible with programs like: Resolume Wire, VDMX, Synthesia, Magic Music Visuals, FinalCutX & Motion, MadMapper, SMODE, etc (Full compatibility list: https://isf.video/integrations/ ).
I recoded for you my 4 new ISFs from Shadertoy to ISF and added interesting and fun inputs for live use, or at least that's what I hope. All are freely usable under CC licenses. How you import these into your respective app varies: it is often possible by entering the web link of the online-isf at your appmenue as a point like "Import from ISF"; but it's best to check this loadingprocedere in your program documentation.
All that ISFs have been recoded and tested by me in Resolume Wire and aligned with the ISF desktop editor.
Thes two of it
https://editor.isf.video/shaders/66c9e27660494700196229b1
https://editor.isf.video/shaders/66c9e4858d90c9001a4a00df
that I have marked "Under Construction" in the name cannot run in the ISF online editor under WEB-GL and can only run under OpenGL or Active-X in conjunction with dedicated GPUs, which is usually the case in the real-time video sector, i.e. the compatible desktop programs mentioned, as it is already assumed by the program itself.
I have uploaded two more where I have not created any inputs in, which have been marked "! in progress !" in the title. Just wanted to know if they run in the online editor, which is not the case, but then again these 2 can also run under OpenGL in desktop programs.
I recode and add such shader toys to ISFs in order to create plugins for Resolume Arena/Avenue in Resolume Wire. The ones on my ISF.video profile are optimized for the ISF desktop editor because normally (mostly/often) they also run in the online editor like in the program compatybilitideclarationlist of VIDVOX.
So here you get a very small taste of my Resolume Arena/Avenue plugin series 2024 "Code kills video loops", because I use such ISFs as a basis for my Arena/Avenue plugins.
Video loops are simply no longer up to date, they use up an extremely large amount of hard drive space, have to go through a videodecoder before the GPU can really start to work and are completely inflexible, especially in contrast to my shader code-based plugins. Hundreds of variants can be created from a generator plugin of mine, which completely outshines every videoloop-series and supports your creativity wirh my plugins instat of videoloops as a VJ or video artist and maximizes the fun of liveworking with ever new optiins seting creations of your own in my plugins.
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In the new 2024 series, I'm trying to make the user interface of the plugins for Arena/Avenue much more organized and structured.
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All new plugins are designed for Ultra HD but compatible down to Full HD.
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Many of the more demanding plugins are available in both a Pro and a normal version so that you can work with them even on laptops with less GPU power.
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And this time, in addition to effects and generators, transition plugins will also expand the mixer sector of Arena/Avenue as a news of me.
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There will also be a separate, detailed PDF manual for each plugin, as well as for some of the more complex plugind a YouTube tutorial clip.
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But all of this takes a lot more time then at the last serie. The raw material, i.e. the own recoding of shadertoys to ISFs and creating inputs for them alone, costs me an average of 1-3 full working day per plugin. For more complex Plugins, just writing the manual takes 2-3 hours, and I tell you that is a backbreaking job that I don't like at all, like a lot of things that are more administrative in nature and still have to be done.
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But I would like to be able to offer you a clean, flawless plugin series 2024, but to be honest I'm very late "delait" and instead of the "end of summer" I'm now thinking more about "befor-Christmas-time" or maybe next spring with the release of my upcoming plugin series "Code kills video loops",
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but I have been working hard on it for 8 months now and go straight forward with it so you can already look forward with me to some pearls and lots of new cool things, so stay tuned and see you later your bennoH.πΌ + πΉ&πΉ
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