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    <title>VJ UNION: Fin</title>
    <description>The latest articles on VJ UNION by Fin (@fin).</description>
    <link>https://vjun.io/fin</link>
    <image>
      <url>https://vjun.io/uploads/user/profile_image/7/bf535228-a416-42ed-97a6-cd7a190795cf.jpg</url>
      <title>VJ UNION: Fin</title>
      <link>https://vjun.io/fin</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://vjun.io/feed/fin"/>
    <language>en</language>
    <item>
      <title>Toolkit for Unreal 5.2 is Out!</title>
      <dc:creator>Fin</dc:creator>
      <pubDate>Thu, 18 May 2023 08:22:40 +0000</pubDate>
      <link>https://vjun.io/fin/toolkit-for-unreal-52-is-out-51oj</link>
      <guid>https://vjun.io/fin/toolkit-for-unreal-52-is-out-51oj</guid>
      <description>&lt;p&gt;&lt;a href="https://offworld.live/resources/download-center"&gt;https://offworld.live/resources/download-center&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Live-Streaming Toolkit:&lt;br&gt;
Cinecam to Render Target (with alpha and full Post Process effects, including Lumen &amp;amp; Nanite)&lt;br&gt;
Viewport to Render Target&lt;br&gt;
NDI Sender/ Receiver&lt;/p&gt;

&lt;p&gt;Spout Sender/ Receiver&lt;br&gt;
Screen Capture (Desktop and Window)&lt;br&gt;
Virtual Webcam Output&lt;/p&gt;

&lt;p&gt;Compositing Toolkit:&lt;br&gt;
Crystal-clear media inputs with no anti-aliasing&lt;br&gt;
Media Plates which maintain their position in 3D space proportionally to moving cameras allowing: - Background media plates to be included in Composure workflows using tracked cameras.  - Moving virtual camera shots in Composure workflows without tracked cameras.  - Non anti-aliased media to be added on 2d planes in standard Unreal virtual environments.&lt;br&gt;
CG Element with full Post-Process effects including Lumen &amp;amp; Nanite&lt;br&gt;
CG Matte with full Post-Process effects including Lumen &amp;amp; Nanite&lt;br&gt;
Reflections, dynamic shadows, transparency, bloom, particles etc.&lt;br&gt;
Media I/O 'on-tick' for perfect layer synchronization&lt;br&gt;
NDI Input/ Output Pass&lt;br&gt;
Spout Input/ Output Pass&lt;br&gt;
Screen Capture Input Pass&lt;br&gt;
HUD/ UMG Input Pass&lt;/p&gt;

&lt;p&gt;Media Output:&lt;br&gt;
RTMP, SRT, RTSP live-streaming&lt;br&gt;
Recording to disk via MP4, MOV, AVI, MKV&lt;br&gt;
Captures from any Render Target&lt;br&gt;
Viewport Capture to Render Target&lt;br&gt;
Hardware encoding via NVENC means no GPU load on scene rendering.&lt;br&gt;
Multi-channel audio up to 7:1&lt;/p&gt;

&lt;p&gt;360 Degree Camera:&lt;br&gt;
360 Degree Camera (with alpha and full Post Process effects, including Lumen &amp;amp; Nanite)&lt;br&gt;
Live-streaming to a Render Target&lt;br&gt;
360 Rendering via Movie Render Queue&lt;br&gt;
Equirectangular, CubeMap, DomeMaster and Mirror Dome output formats&lt;br&gt;
Compatible with Lumen, Nanite and all Post-Process effects&lt;br&gt;
Patented 360 seamless Bloom &lt;/p&gt;

</description>
      <category>unrealengine</category>
      <category>spout</category>
      <category>ndi</category>
      <category>livestreaming</category>
    </item>
    <item>
      <title>Screen capture direct to Unreal Engine (Monitor &amp; Windows)</title>
      <dc:creator>Fin</dc:creator>
      <pubDate>Thu, 10 Nov 2022 09:23:09 +0000</pubDate>
      <link>https://vjun.io/fin/screen-capture-direct-to-unreal-engine-monitor-windows-1pk8</link>
      <guid>https://vjun.io/fin/screen-capture-direct-to-unreal-engine-monitor-windows-1pk8</guid>
      <description>&lt;p&gt;&lt;a href="https://knowledge.offworld.live/en/unreal-engine-live-streaming-toolkit/owl-screen-capture"&gt;https://knowledge.offworld.live/en/unreal-engine-live-streaming-toolkit/owl-screen-capture&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://offworld.live/resources/download-center"&gt;https://offworld.live/resources/download-center&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://vjun.io/uploads/articles/kirsoqxgkf7kchwf4dty.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/kirsoqxgkf7kchwf4dty.jpg" alt="Image description"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/ch5E-qKEhTM"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

</description>
      <category>unrealengine</category>
      <category>screencapture</category>
      <category>livestreaming</category>
    </item>
    <item>
      <title>We've upgraded NDI for Unreal like we did for Spout! 🙂 It now works:</title>
      <dc:creator>Fin</dc:creator>
      <pubDate>Wed, 22 Dec 2021 10:00:15 +0000</pubDate>
      <link>https://vjun.io/fin/weve-upgraded-ndi-for-unreal-like-we-did-for-spout-it-now-works-1a7p</link>
      <guid>https://vjun.io/fin/weve-upgraded-ndi-for-unreal-like-we-did-for-spout-it-now-works-1a7p</guid>
      <description>&lt;ul&gt;
&lt;li&gt;In-Editor and at-Runtime&lt;/li&gt;
&lt;li&gt;With alpha feeds (send and receive)&lt;/li&gt;
&lt;li&gt;With audio&lt;/li&gt;
&lt;li&gt;With DLSS&lt;/li&gt;
&lt;li&gt;Can output any custom resolution&lt;/li&gt;
&lt;li&gt;Can output at variable frame-rates&lt;/li&gt;
&lt;li&gt;No blueprints required!&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can get a stream fully running in less than 30 seconds (see video tutorial below).&lt;/p&gt;

&lt;p&gt;ALWAYS FREE for Community use 🤝&lt;/p&gt;

&lt;p&gt;Early-bird downloads on the Discord (link in below) and release to the Unreal marketplace early Jan! 🙂&lt;/p&gt;

&lt;p&gt;Download on Discord: &lt;a href="https://discord.com/invite/VQXARA2"&gt;https://discord.com/invite/VQXARA2&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/oPcsUfb0ac0"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/is3UATZ871o"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/InpzVmJdsB4"&gt;
&lt;/iframe&gt;
 &lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/wG7-sIq_Pkk"&gt;
&lt;/iframe&gt;
 &lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/M49jr42YEro"&gt;
&lt;/iframe&gt;
 &lt;br&gt;
Video tutorials: &lt;a href="https://www.youtube.com/watch?v=oPcsUfb0ac0&amp;amp;list=PLElT6SIg9JnAx4M7zD4-zILH5ghJzKMXQ"&gt;https://www.youtube.com/watch?v=oPcsUfb0ac0&amp;amp;list=PLElT6SIg9JnAx4M7zD4-zILH5ghJzKMXQ&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Documentation: &lt;a href="http://docs.offworld.live/#/livestreaming-toolkit/README?id=ndi-sender-manager"&gt;http://docs.offworld.live/#/livestreaming-toolkit/README?id=ndi-sender-manager&lt;/a&gt;&lt;br&gt;
&lt;a href="https://vjun.io/uploads/articles/3n81wydo3ikf27hp516r.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/3n81wydo3ikf27hp516r.jpg" alt="Image description"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
      <category>unrealengine</category>
      <category>ndi</category>
      <category>streaming</category>
      <category>spout</category>
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