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    <title>VJ UNION: Jacob Mesick</title>
    <description>The latest articles on VJ UNION by Jacob Mesick (@jacobmesick).</description>
    <link>https://vjun.io/jacobmesick</link>
    <image>
      <url>https://vjun.io/uploads/user/profile_image/452/1ca67223-b325-4f5e-afc2-0806213d900e.png</url>
      <title>VJ UNION: Jacob Mesick</title>
      <link>https://vjun.io/jacobmesick</link>
    </image>
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    <language>en</language>
    <item>
      <title>Alan Turing in Resolume ?</title>
      <dc:creator>Jacob Mesick</dc:creator>
      <pubDate>Sun, 23 Feb 2025 17:16:15 +0000</pubDate>
      <link>https://vjun.io/jacobmesick/alan-turing-in-resolume--3067</link>
      <guid>https://vjun.io/jacobmesick/alan-turing-in-resolume--3067</guid>
      <description>&lt;p&gt;![Image description]&lt;/p&gt;

&lt;p&gt;(&lt;a href="https://vjun.io/uploads/articles/ta760btlpniz8ipcs2hv.png"&gt;https://vjun.io/uploads/articles/ta760btlpniz8ipcs2hv.png&lt;/a&gt;)&lt;br&gt;
So I've decided in honor of Alan Turing to release this patch I created free to the public. I hope you enjoy experimenting with this patch as much as I have. at first I thought I would make it into a patch for Juicebar. I decided against this. Instead I thought I would share it with the community. &lt;/p&gt;

&lt;p&gt;Update:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://drive.google.com/file/d/1sYbbVRaSGU3-X5egA2DGTmlO2ghats9w/view?usp=drive_link"&gt;https://drive.google.com/file/d/1sYbbVRaSGU3-X5egA2DGTmlO2ghats9w/view?usp=drive_link&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Older Version :&lt;/p&gt;

&lt;p&gt;&lt;a href="https://drive.google.com/file/d/1gd2XSj3kB7Jo4rmhn-aWbczRzbsR3h6m/view?usp=drive_link"&gt;https://drive.google.com/file/d/1gd2XSj3kB7Jo4rmhn-aWbczRzbsR3h6m/view?usp=drive_link&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Tutorial&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/ahMPDWMG6oU"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

</description>
      <category>resolume</category>
      <category>alanturing</category>
      <category>turing</category>
      <category>wire</category>
    </item>
    <item>
      <title>Projection Mapping in Blender.</title>
      <dc:creator>Jacob Mesick</dc:creator>
      <pubDate>Tue, 17 Dec 2024 16:45:20 +0000</pubDate>
      <link>https://vjun.io/jacobmesick/projection-mapping-in-blender-49gp</link>
      <guid>https://vjun.io/jacobmesick/projection-mapping-in-blender-49gp</guid>
      <description>&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/2WYTNvJg-qs"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;Projection mapping with Blender is certainly possible. &lt;/p&gt;

</description>
      <category>blender3d</category>
      <category>projectionmapping</category>
      <category>midicontroller</category>
      <category>testing</category>
    </item>
    <item>
      <title>Juicebar 35% off</title>
      <dc:creator>Jacob Mesick</dc:creator>
      <pubDate>Tue, 26 Nov 2024 14:13:59 +0000</pubDate>
      <link>https://vjun.io/jacobmesick/juicebar-35-off-37kp</link>
      <guid>https://vjun.io/jacobmesick/juicebar-35-off-37kp</guid>
      <description>&lt;p&gt;This Friday till Tuesday all of my patches will be available on Juicebar %35 off the original price!! Thank you for all of your support this year 🙂.&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/bnsmD3pQYqQ"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

</description>
      <category>sale</category>
      <category>resolume</category>
      <category>patches</category>
      <category>looping</category>
    </item>
    <item>
      <title>Resolume Wire Tutorial 5 - Mirrored Effect</title>
      <dc:creator>Jacob Mesick</dc:creator>
      <pubDate>Fri, 20 Sep 2024 00:32:53 +0000</pubDate>
      <link>https://vjun.io/jacobmesick/resolume-wire-tutorial-5-mirrored-effect-1p3j</link>
      <guid>https://vjun.io/jacobmesick/resolume-wire-tutorial-5-mirrored-effect-1p3j</guid>
      <description>&lt;p&gt;Please share with your friends. Free course On Discord and Recorded on for playback on Youtube. All patches created for this course I've made free to the public.&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/_KcY-t9m0iA"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

</description>
      <category>resolume</category>
      <category>wire</category>
      <category>howto</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>2d lighting and Contour lines</title>
      <dc:creator>Jacob Mesick</dc:creator>
      <pubDate>Wed, 18 Sep 2024 16:09:28 +0000</pubDate>
      <link>https://vjun.io/jacobmesick/2d-lighting-and-contour-lines-464d</link>
      <guid>https://vjun.io/jacobmesick/2d-lighting-and-contour-lines-464d</guid>
      <description>&lt;p&gt;Here is a simple yet effective way to fake lighting in your 2d dimensional scene. &lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/pbwy1S5uGsk"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

</description>
      <category>patches</category>
      <category>wire</category>
      <category>resolume</category>
      <category>howtto</category>
    </item>
    <item>
      <title>Free Resolume Wire Class.</title>
      <dc:creator>Jacob Mesick</dc:creator>
      <pubDate>Tue, 17 Sep 2024 00:44:30 +0000</pubDate>
      <link>https://vjun.io/jacobmesick/free-resolume-wire-class-pon</link>
      <guid>https://vjun.io/jacobmesick/free-resolume-wire-class-pon</guid>
      <description>&lt;p&gt;Tomorrow I will be hosting another free Wire tutorial class on my friends discord page. &lt;br&gt;
&lt;a href="https://vjun.io/uploads/articles/ugpgvei0yujtd32b0zls.png" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/ugpgvei0yujtd32b0zls.png" alt="Image description"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If your are interested in Checking it out you can &lt;a href="https://discord.gg/ZZkKkt8X"&gt;join us here&lt;/a&gt; tomorrow. &lt;/p&gt;

&lt;p&gt;Also &lt;a href="https://drive.google.com/drive/folders/15-hjgptWdAHF-uVn_6nCqcS0l8Uf7UuF?usp=sharing"&gt;here&lt;/a&gt; is the free patch in case you are interested in learning about wire along with all the other free patches in this series. &lt;/p&gt;

</description>
      <category>resolume</category>
      <category>wire</category>
      <category>tutorial</category>
      <category>free</category>
    </item>
    <item>
      <title>Resolume Wire Tutorial 02 - Explanation of Pixelated Distortion</title>
      <dc:creator>Jacob Mesick</dc:creator>
      <pubDate>Mon, 09 Sep 2024 18:18:19 +0000</pubDate>
      <link>https://vjun.io/jacobmesick/resolume-wire-tutorial-02-explanation-of-pixelated-distortion-4c9p</link>
      <guid>https://vjun.io/jacobmesick/resolume-wire-tutorial-02-explanation-of-pixelated-distortion-4c9p</guid>
      <description>&lt;p&gt;Here is the Second Tutorial on the Series of a Resolume Wire patch I created called "Pixelated Distortion". We are streaming the tutorials every week &lt;a href="https://discord.gg/ju7rzfVb"&gt;here&lt;/a&gt; on discord.&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/qE06y2Zw81c"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

</description>
      <category>wire</category>
      <category>tutorial</category>
      <category>resolume</category>
      <category>howto</category>
    </item>
    <item>
      <title>Free Patch - Perlin grid Squares  </title>
      <dc:creator>Jacob Mesick</dc:creator>
      <pubDate>Mon, 09 Sep 2024 17:59:38 +0000</pubDate>
      <link>https://vjun.io/jacobmesick/free-patch-perlin-grid-squares-38gh</link>
      <guid>https://vjun.io/jacobmesick/free-patch-perlin-grid-squares-38gh</guid>
      <description>&lt;p&gt;I am making this patch available to the public as a free patch.&lt;br&gt;
you can download the patch &lt;a href="https://drive.google.com/file/d/10PBGv2JJNcQV4-3a1e97b9htZRJVN88J/view?usp=sharing"&gt;here.&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Soon within the next few weeks I will give a tutorial on this patch explaining how it works.&lt;/p&gt;

&lt;p&gt;*&lt;em&gt;Update: you can find the tutorial &lt;a href="https://youtu.be/iAnK9C0lNuw"&gt;here&lt;/a&gt;&lt;br&gt;
*&lt;/em&gt;&lt;br&gt;
Should this interest you please take a look at my previous patches I have created for Resolume &lt;a href="https://get-juicebar.com/creator/jacob%20mesick"&gt;here.&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Thank you for your time, enjoy.&lt;/p&gt;

&lt;p&gt;Jacob Mesick&lt;/p&gt;

</description>
      <category>perlin</category>
      <category>wire</category>
      <category>source</category>
      <category>patch</category>
    </item>
    <item>
      <title>Wire tutorial 01 - Horizontal VHS Scratch </title>
      <dc:creator>Jacob Mesick</dc:creator>
      <pubDate>Mon, 09 Sep 2024 11:05:21 +0000</pubDate>
      <link>https://vjun.io/jacobmesick/wire-tutorial-01-horizontal-vhs-scratch-47lo</link>
      <guid>https://vjun.io/jacobmesick/wire-tutorial-01-horizontal-vhs-scratch-47lo</guid>
      <description>&lt;p&gt;I have started making a tutorial series on Resolume Wire and plan to do a few of these long form patch tutorials and explaining the process of how the patches are made behind the scenes. The patch I created I have made available to the public here:&lt;br&gt;
&lt;a href="https://drive.google.com/drive/folders/15-hjgptWdAHF-uVn_6nCqcS0l8Uf7UuF?usp=sharing"&gt;https://drive.google.com/drive/folders/15-hjgptWdAHF-uVn_6nCqcS0l8Uf7UuF?usp=sharing&lt;/a&gt;&lt;br&gt;
These are recorded live in a discord stream found here :  &lt;a href="https://discord.gg/ju7rzfVb"&gt;https://discord.gg/ju7rzfVb&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/rIkVxVBrF38?start=58"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

</description>
      <category>resolume</category>
      <category>wire</category>
      <category>glitchart</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>Creating a Chase Effect in HeavyM </title>
      <dc:creator>Jacob Mesick</dc:creator>
      <pubDate>Tue, 07 May 2024 05:07:22 +0000</pubDate>
      <link>https://vjun.io/jacobmesick/creating-chasers-in-heavym-5142</link>
      <guid>https://vjun.io/jacobmesick/creating-chasers-in-heavym-5142</guid>
      <description>&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/XWOQaRMz5Uc"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;A few months ago a friend of mine had ask me how he could create a chase effect in in HeavyM. I thought this information might be useful to someone else. &lt;a href="https://www.heavym.net/"&gt;HeavyM&lt;/a&gt; is primarily made for Projection Mapping but they have been making changes lately to incorporate VJ Like concepts into their program. The overlap between projection mapping and the VJ world is growing. &lt;/p&gt;

&lt;p&gt;In one of the recent updates to HeavyM they introduced the Sequences tab. &lt;br&gt;
&lt;a href="https://vjun.io/uploads/articles/moxwrilncinu4o9fb1ug.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/moxwrilncinu4o9fb1ug.jpg" alt="Image description"&gt;&lt;/a&gt;&lt;br&gt;
This allows the content in your layers panel to be reconfigured and or grouped together in a different configurations for the mapped set. Also in the Sequences tab you have the options to set the each of the sequences you create to an timed autopilot. Lets dig into these settings and create a Chase effect in HeavyM&lt;/p&gt;

&lt;h2&gt;
  
  
  Making a Chase
&lt;/h2&gt;

&lt;p&gt;To create a chase we are going to want to setup each object into groups for your scene. In my case I used an image that I created in a different program as my template to trace in HeavyM.&lt;/p&gt;

&lt;p&gt;I went to View&amp;gt;&amp;gt;image settings &lt;br&gt;
&lt;a href="https://vjun.io/uploads/articles/ed7xvychfu7dw5q5yk8x.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/ed7xvychfu7dw5q5yk8x.jpg" alt="Image description"&gt;&lt;/a&gt;&lt;br&gt;
and then selected "Choose File" &lt;a href="https://vjun.io/uploads/articles/8swkid4ldn4n4y992lpb.png" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/8swkid4ldn4n4y992lpb.png" alt="Image description"&gt;&lt;/a&gt;&lt;br&gt;
The background image is then set to the window and view&amp;gt;&amp;gt;show image should now be selected. &lt;a href="https://vjun.io/uploads/articles/idw60eude4hnzircm1f8.png" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/idw60eude4hnzircm1f8.png" alt="Image description"&gt;&lt;/a&gt;&lt;br&gt;
The image you select cannot be moved manually and it is setup through the background image settings menu. Once you have completed tracing out the image, you can hide the image by selecting the checked "show image" which will hide the image.&lt;/p&gt;

&lt;p&gt;Some tips to trace our you image and also to align your objects to your background:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;The arrow keys on your keyboard are the nudge options. When an object or a node are selected you can incrementally move the objects and/or node on the screen by using your arrow keys. Holding the "Shift" key can increase the amount the nudge moves an object and/or node and holding "CTRL" key decreases the amount. &lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;While an object is selected holding down ALT while moving an object will duplicate the object that you are moving. &lt;br&gt;
holding shift while duplicating will constrain proportions to the horizontal or the vertical based on which direction you are moving your object.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;When you are scaling the object you can also constrain proportions in that direction by holding shift when you have the double arrow and are stretching the object.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;In some cases you might want to mask out areas to create a torus for example. This can be achieved by making the area you want to remove and then setting that object in the group as a mask. &lt;br&gt;
&lt;a href="https://vjun.io/uploads/articles/5zyevmipipyyx0i0jalq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/5zyevmipipyyx0i0jalq.png" alt="Image description"&gt;&lt;/a&gt; &lt;br&gt;
&lt;a href="https://vjun.io/uploads/articles/391wcpkidutnsgy6dtxt.png" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/391wcpkidutnsgy6dtxt.png" alt="Image description"&gt;&lt;/a&gt;&lt;br&gt;
Here is what it will look like when each group is setup.&lt;br&gt;
&lt;a href="https://vjun.io/uploads/articles/luj8evg2m1e2sqtbh0hg.png" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/luj8evg2m1e2sqtbh0hg.png" alt="Image description"&gt;&lt;/a&gt; &lt;br&gt;
Each group is color coated to the group color that it is in. &lt;br&gt;
For simplification, I set each group to a color of white and unchecked the border options so that each group just has a white color shape.&lt;br&gt;
&lt;a href="https://vjun.io/uploads/articles/9x8y18aqgm9jo52wfjmk.png" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/9x8y18aqgm9jo52wfjmk.png" alt="Image description"&gt;&lt;/a&gt;&lt;br&gt;
Once the layers are separated into each section that you want to chase then I turn off all of the main eye of each group in the group panel. &lt;br&gt;
&lt;a href="https://vjun.io/uploads/articles/ua2r2xdgoevcnz0f5711.png" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/ua2r2xdgoevcnz0f5711.png" alt="Image description"&gt;&lt;/a&gt;&lt;br&gt;
Now its time to create the sequence. First I select(by left clicking on.) "Seq1" in the sequences Tab then I right click and select duplicate(or using ctrl+D to make the duplication).&lt;br&gt;
&lt;a href="https://vjun.io/uploads/articles/xo6lbp1js38sy2lxvol2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/xo6lbp1js38sy2lxvol2.png" alt="Image description"&gt;&lt;/a&gt;&lt;br&gt;
I will make this duplication 5 times in my case because I have 6 chase phases I want to see. Finally I will want to go into each sequence by selecting that sequence and turning on only the eye of the group I want to see in each sequence.&lt;br&gt;
&lt;a href="https://vjun.io/uploads/articles/526hf4rroul5a9aog8qm.png" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/526hf4rroul5a9aog8qm.png" alt="Image description"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  A note about Autopilot
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://vjun.io/uploads/articles/q51an2k84nzu4s2ekymq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/q51an2k84nzu4s2ekymq.png" alt="Image description"&gt;&lt;/a&gt;&lt;br&gt;
On the far right of the Sequence window you will see a button labeled "autopilot" this button allows you to continuously repeat your chaser forever until your turn it off by selecting the option a second time.  To the right of the autopilot the icon in the shape of a widget. This is the setting button. Here as you can see your options to control your sequences, and some powerful ways you could control your sequence such as timing by beat and by actual time frames.&lt;/p&gt;

&lt;p&gt;Now you have the basics of how to create a chaser in HeavyM. Simple right :) ? This is just a simple tutorial of how chasers could be setup in HeavyM but there are so many more ways you can configure your files. So really show us your creative skills. Go make a chase effect, you creative god you!!!&lt;/p&gt;

&lt;p&gt;Jacob Mesick&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.heavym.net/"&gt;HeavyM&lt;/a&gt;&lt;/p&gt;

</description>
      <category>chasers</category>
      <category>heavym</category>
      <category>vj</category>
      <category>howto</category>
    </item>
    <item>
      <title>Download Example Resolume Wire Basics - Sine Wave Animation</title>
      <dc:creator>Jacob Mesick</dc:creator>
      <pubDate>Sun, 05 May 2024 20:48:14 +0000</pubDate>
      <link>https://vjun.io/jacobmesick/download-example-resolume-wire-basics-sine-wave-animation-189e</link>
      <guid>https://vjun.io/jacobmesick/download-example-resolume-wire-basics-sine-wave-animation-189e</guid>
      <description>&lt;p&gt;So If you hadn't noticed, I really like Resolume Wire. This program has such potential and is able to offer their community options that they wouldn't normally have with just Resolume Arena/Avenue. I know it's trivial for some but this program offers me the ability to create with nodes without knowing the complete syntax of coding. I can really lean in into learning the techniques behind the coding instead. &lt;/p&gt;

&lt;p&gt;How could we build a larger audience for this program? One of the ways we can achieve this is by teaching each others what we learned in a program no matter how trivial. There might be people out there who would like to learn how to use this program but might not know where to start. &lt;/p&gt;

&lt;p&gt;&lt;a href="(https://drive.google.com/drive/folders/1o-xRWgKX5BMSV45Fs4rMgdSn6R_bydDi?usp=sharing)"&gt;&lt;img src="https://vjun.io/uploads/articles/bzhjr47sjaqu7nkcww31.jpg" alt="Image description"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;(&lt;a href="https://drive.google.com/drive/folders/1o-xRWgKX5BMSV45Fs4rMgdSn6R_bydDi?usp=sharing"&gt;https://drive.google.com/drive/folders/1o-xRWgKX5BMSV45Fs4rMgdSn6R_bydDi?usp=sharing&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;Above is an example file where you can tinker with the options available and experiment to see how each piece functions together. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://vjun.io/uploads/articles/vetcjz5p54842u35buxy.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://vjun.io/uploads/articles/vetcjz5p54842u35buxy.jpg" alt="Image description"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In this example I am making a Sine wave that moves up and down to create this animation. It's a small example that has some really great concepts behind it. Let me know in the comments below if this kind of thing interests you. I'd like to know what you think.  &lt;/p&gt;

</description>
      <category>resolume</category>
      <category>wire</category>
      <category>howto</category>
      <category>example</category>
    </item>
    <item>
      <title>New Effect available for Resolume.</title>
      <dc:creator>Jacob Mesick</dc:creator>
      <pubDate>Sat, 04 May 2024 14:37:35 +0000</pubDate>
      <link>https://vjun.io/jacobmesick/new-effect-available-for-resolume-8n6</link>
      <guid>https://vjun.io/jacobmesick/new-effect-available-for-resolume-8n6</guid>
      <description>&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/6mNB7LaelTg"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;Here is a new patch I made that just dropped on &lt;a href="https://get-juicebar.com/detail/lined-distortion"&gt;Juicebar&lt;/a&gt;. It takes your existing media and creates a lined distortion that can be timed to the beat of your music in various ways.&lt;/p&gt;

</description>
      <category>patch</category>
      <category>resolume</category>
      <category>wire</category>
      <category>effect</category>
    </item>
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