You can now use upsampling on all Off World Live Cameras to increase your FPS! New releases for Unreal 5, 5.1 and 5.2 can now be downloaded here: https://offworld.live/resources/download-center
See OFFworld guide on how to use upsampling here: https://knowledge.offworld.live/en/detailed-feature-guides/how-to-use-dlss-with-owl-cameras-in-unreal-5-1-onwards
Need to Know:
Upsampling renders your output at a lower screen percentage and then uses AI to add the missing pixels.
This enables a 50-100% increase in FPS (depending on GPU and output resolution).
The largest impact is seen with higher resolution output.
Unreal has a native upsampling algorithm TSR (Temporal Super Resolution) and NVIDIA has DLSS (Deep Learning Super Sampling). Both work with all OWL Cameras including:
OWL Cinecam and Capture Component
OWL 360 Camera and Capture Component
OWL CG Element and Matte (Compositing Toolkit)
Enabling upsampling is extremely easy and requires no blueprints!
Additional New Features:
OWL Media Output now includes custom resolution output to render/ live-stream at a different resolution from the Unreal Render Target being encoded.
H264 performance profiles are now available for selection in Media Output advanced settings.
Bug Fixes:
Spout memory leak in DirectX12 now fixed.
Spout name bug (adding numbers at the end of the name) now fixed.
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