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How to use upsampling (DLSS, TSR) with all OWL Cameras in Unreal Engine to double your FPS!

You can now use upsampling on all Off World Live Cameras to increase your FPS! New releases for Unreal 5, 5.1 and 5.2 can now be downloaded here: https://offworld.live/resources/download-center

See OFFworld guide on how to use upsampling here: https://knowledge.offworld.live/en/detailed-feature-guides/how-to-use-dlss-with-owl-cameras-in-unreal-5-1-onwards

Need to Know: 
Upsampling renders your output at a lower screen percentage and then uses AI to add the missing pixels. 
This enables a 50-100% increase in FPS (depending on GPU and output resolution).
The largest impact is seen with higher resolution output.
Unreal has a native upsampling algorithm TSR (Temporal Super Resolution) and NVIDIA has DLSS (Deep Learning Super Sampling). Both work with all OWL Cameras including: 
OWL Cinecam and Capture Component
OWL 360 Camera and Capture Component
OWL CG Element and Matte (Compositing Toolkit)
Enabling upsampling is extremely easy and requires no blueprints!

Additional New Features: 
OWL Media Output now includes custom resolution output to render/ live-stream at a different resolution from the Unreal Render Target being encoded.
H264 performance profiles are now available for selection in Media Output advanced settings.

Bug Fixes: 
Spout memory leak in DirectX12 now fixed.
Spout name bug (adding numbers at the end of the name) now fixed.

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