Yes, I'll test it and compare it with GIMP and Inkscape. In any case, it all sounds very promising at first glance: pixel and vector graphics editing in one, reversible effects (like in PhS), and all in a node system (better than PhS). The Vulkan claims indicate that much of the source code is in Vulkan, which is a really great future-proof foundation and allows for many features that can be useful for quick or even live effects implementation.
The only downside I notice right away is that there are also purchase options, and this is in a supposedly open-source software. Well, then it's more of an app with a stripped-down free mode, and the number of features not available will probably increase over time.
Thanks for the post here.
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Yes, I'll test it and compare it with GIMP and Inkscape. In any case, it all sounds very promising at first glance: pixel and vector graphics editing in one, reversible effects (like in PhS), and all in a node system (better than PhS). The Vulkan claims indicate that much of the source code is in Vulkan, which is a really great future-proof foundation and allows for many features that can be useful for quick or even live effects implementation.
The only downside I notice right away is that there are also purchase options, and this is in a supposedly open-source software. Well, then it's more of an app with a stripped-down free mode, and the number of features not available will probably increase over time.
Thanks for the post here.