Could this Geyser be used to create a texture sharing from Godot, similar to a native spout-out, for transmiet the Godotoutput to Resolume Arena? And what would be necessary for that?
Could you create the necessary codes? That would be also a great example of how your Geyser works.
I'm asking because Godot is Vulkan-based, and Spout is still working on that. But you have to consider that the transfer is from a Vulkan-based application to an OpenGL-based one (Arena), which could complicate things further with Spout. But your Geyser is supposed to handle texture sharing very well, so you could put that to the test right away. Right?
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Could this Geyser be used to create a texture sharing from Godot, similar to a native spout-out, for transmiet the Godotoutput to Resolume Arena? And what would be necessary for that?
Could you create the necessary codes? That would be also a great example of how your Geyser works.
I'm asking because Godot is Vulkan-based, and Spout is still working on that. But you have to consider that the transfer is from a Vulkan-based application to an OpenGL-based one (Arena), which could complicate things further with Spout. But your Geyser is supposed to handle texture sharing very well, so you could put that to the test right away. Right?