VJ UNION

Cover image for California Oak - Free VJ Pack
Matthew Childers
Matthew Childers

Posted on • Updated on

California Oak - Free VJ Pack


https://digitalintrospect.com/shop-2/

https://digitalintrospect.com/wp-content/uploads/2024/08/SampleTextweb.mp4

22 loops encoded as DXV3. 60fps. 1920 x 1080. 54.9GB. 28 minutes and 15 seconds of video.

vj #freevjclips #freevjloops #vjloops #dxv3 #resolume #resolumearena #concervisuals #visuals

Discussion (4)

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bennoh profile image
bennoH.

🤔First of all, I think you forgot to post or set the DL-Link for the VideoLoops, I couldn't find too anything like it on your website except the demo video!

And yes, video loops are actually more a thing of the past, dit you could also develop your oak as a fragment shader, ideally as a ISF for us, that would be really cool😜.

But by the weay, 🙏thanks anyhow, by greetings from bennoH. Switzerland/Europe

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digital_introspect profile image
Matthew Childers Author
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digital_introspect profile image
Matthew Childers Author

I just checked and the links are indeed there.

But I also work as a professional VJ and video loops are still definitely very common place.

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bennoh profile image
bennoH.

You have clearly added the link afterwards, but that's OK.

But video loops are completely outdated, no matter what you say, or can you adjust something in a video loop at the touch of a button or fader i.E. in Resolume Arena or VDMX, such as a shape or color without using an additional (external) effect? ​​I don't think so, no, I know it's impossible. Are you paying users for the still very expensive SSDs for your storage space eaters that Videoloops, and most of them VJs have only just reached 4K? How do you imagine that under 12K? My or generally ISF-based plugins and filters only need between 4kb up to 6MB, depending on whether you have included PNGs or are just working with code. Videoloops always have to be decoded first before they can be processed for output by the GPU, while Fragmentshaders like ISFs, i.e. code-based sources, address the GPU APIs directly and thus generally conserve hardware resources enormus, leaving more capacity for creative VJing, i.e. for more layers and effects, etc.

Your answer is a false gloss over of reality and seems self-serving, short and untrue to me!
But I am always open to a debate, but please with factual arguments, you know some of mine now, so please go ahead, I am here and waiting for your meaningful answer with factual arguments.

Greetings from mountainous Switzerland by bennoH.🐼 + 🐹&🐹