You have clearly added the link afterwards, but that's OK.
But video loops are completely outdated, no matter what you say, or can you adjust something in a video loop at the touch of a button or fader i.E. in Resolume Arena or VDMX, such as a shape or color without using an additional (external) effect? I don't think so, no, I know it's impossible. Are you paying users for the still very expensive SSDs for your storage space eaters that Videoloops, and most of them VJs have only just reached 4K? How do you imagine that under 12K? My or generally ISF-based plugins and filters only need between 4kb up to 6MB, depending on whether you have included PNGs or are just working with code. Videoloops always have to be decoded first before they can be processed for output by the GPU, while Fragmentshaders like ISFs, i.e. code-based sources, address the GPU APIs directly and thus generally conserve hardware resources enormus, leaving more capacity for creative VJing, i.e. for more layers and effects, etc.
Your answer is a false gloss over of reality and seems self-serving, short and untrue to me!
But I am always open to a debate, but please with factual arguments, you know some of mine now, so please go ahead, I am here and waiting for your meaningful answer with factual arguments.
Greetings from mountainous Switzerland by bennoH.🐼 + 🐹&🐹
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You have clearly added the link afterwards, but that's OK.
But video loops are completely outdated, no matter what you say, or can you adjust something in a video loop at the touch of a button or fader i.E. in Resolume Arena or VDMX, such as a shape or color without using an additional (external) effect? I don't think so, no, I know it's impossible. Are you paying users for the still very expensive SSDs for your storage space eaters that Videoloops, and most of them VJs have only just reached 4K? How do you imagine that under 12K? My or generally ISF-based plugins and filters only need between 4kb up to 6MB, depending on whether you have included PNGs or are just working with code. Videoloops always have to be decoded first before they can be processed for output by the GPU, while Fragmentshaders like ISFs, i.e. code-based sources, address the GPU APIs directly and thus generally conserve hardware resources enormus, leaving more capacity for creative VJing, i.e. for more layers and effects, etc.
Your answer is a false gloss over of reality and seems self-serving, short and untrue to me!
But I am always open to a debate, but please with factual arguments, you know some of mine now, so please go ahead, I am here and waiting for your meaningful answer with factual arguments.
Greetings from mountainous Switzerland by bennoH.🐼 + 🐹&🐹