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Toolkit for Unreal 5.2 is Out!

https://offworld.live/resources/download-center

Live-Streaming Toolkit:
Cinecam to Render Target (with alpha and full Post Process effects, including Lumen & Nanite)
Viewport to Render Target
NDI Sender/ Receiver

Spout Sender/ Receiver
Screen Capture (Desktop and Window)
Virtual Webcam Output

Compositing Toolkit:
Crystal-clear media inputs with no anti-aliasing
Media Plates which maintain their position in 3D space proportionally to moving cameras allowing: - Background media plates to be included in Composure workflows using tracked cameras. - Moving virtual camera shots in Composure workflows without tracked cameras. - Non anti-aliased media to be added on 2d planes in standard Unreal virtual environments.
CG Element with full Post-Process effects including Lumen & Nanite
CG Matte with full Post-Process effects including Lumen & Nanite
Reflections, dynamic shadows, transparency, bloom, particles etc.
Media I/O 'on-tick' for perfect layer synchronization
NDI Input/ Output Pass
Spout Input/ Output Pass
Screen Capture Input Pass
HUD/ UMG Input Pass

Media Output:
RTMP, SRT, RTSP live-streaming
Recording to disk via MP4, MOV, AVI, MKV
Captures from any Render Target
Viewport Capture to Render Target
Hardware encoding via NVENC means no GPU load on scene rendering.
Multi-channel audio up to 7:1

360 Degree Camera:
360 Degree Camera (with alpha and full Post Process effects, including Lumen & Nanite)
Live-streaming to a Render Target
360 Rendering via Movie Render Queue
Equirectangular, CubeMap, DomeMaster and Mirror Dome output formats
Compatible with Lumen, Nanite and all Post-Process effects
Patented 360 seamless Bloom

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