Sequenced 360 outputs that process Lumen, Raytracing, particles, emissives, seamless Bloom and other effects all rendered in a fraction of the time in Movie Render Queue or live-streamed with a Render Target. [Unreal Engine]
I’ve been spending the past two months researching the best ways to render 360 scenes for Equirectangular, Domemaster and Cubemap output.
Here I’ve made a playlist compiling everything I learnt with a load of tips for optimising 3D scenes so as not to lose any creative freedom when making renders in 360.
This is all made with the Off World Live Live-streaming toolkit for Unreal Engine. With this plugin you can live stream or render your 360 scenes at a fraction of the time of other renderers - all features enabled.