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Sleepless Monk
Sleepless Monk

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Update on my ISF shaders

ooo seems 150 shaders are cooking, I'll finish this project for magic in a week or so, absolute insanity, Im actually feeling proud of this, far more than any vj pack, each and every tunable parameter was handcoded into the shader, but courtesy to ai for saving time, im no dr manhattan.
wow after figuring these out, im like why even make more but there are about 40 or so from last year that I have to add, then about 50-60 that have not been tweaked, and maybe 50-60 out of the ones that dont work to tweak further. Wellll there is till about a few 100 worth tweaking from shadertoy slowly over the years. But many of the major ones are done (or given up after horribly long attempts).
So guess this slowly concludes my longest project for 10 years : my crazy attempts to keep track of the best shaders on shadertoy every week (at least the ones relevant to me) and customize and make new stuff by understanding them.
I'll just have to check on new ones few days every month. So I guess soon I'll have lot of time for other projects and vj packs.
(this project is for magic. But over the months I'll release some of these on smode and resolume. Heavym, madmapper, vdmx and likes should be supporting them off the bat, only tested heavym and madmapper, madmapper works with most of them, heavym has issues with about 60-70%. Unfortunately isfs donot work well on unreal engine, unity or touchdesigner by default, it woudnot make much sense to convert isfs to hsl or glsl, but i'll be releasing some of own and heavily tweaked ones directly from glsl eventually.)
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