are you joking dude or you missed the fact that I spent extensive amount of time further coding each and everyone and that there are many of my own shaders there. Do you know what an isf file is? the parameters and sliders you see, (1000s here) are each hand coded into the shaders for which in many cases the whole logic and direction of the shader had to be changed. Do you know what non-commercial or creative commons clause even means? It means I cannot work in 'commercial' events with commercial budget directly with the unmodified shaders from shadertoy, it doesnot prevent me from using my modified shaders for vjing for most events, except the most commercial ones which I dont even work in (it is not simply about looking different, the code is very different on many of these, almost of half of them I had to work hours even to convert them from glsl to isf, before even adding any json inputs. the syntax is fairly different between glsl and isf, and there many specific issues like how vec4 is handled. Not to mention that many advanced coders on shadertoy are frequently in the habit of heavily golfing or shortening their code). Finally it prevents me from selling the original or modified code for 'commercial' profit. None of my vj packs are for commercial prices and they all come with the creative share alike license. Nor am I merely selling isf files unless they are dirt cheap (some of these isfs are actually available for free on isf.editor and github). There is extensive work involved in the host software itself requiring its know how. So yeah to summarize buddy I work with VJ Union, I'm very familiar with licensing and the likes. Oh yeah I'm also not the only one to do this. Lols, I actually know personally some of these people I modified the code from. I am fractal artist since 2013. I also created the only group on facebook dedicated to shaders, isf and fractals way back in 2015. I suppose you meant well but lot of vj packs and content is anyhow sold under creative commons share alike, you also need to understand that almost no vj I know (and I know many) get rich from vj packs or ever sell more than a few. Sincerely hope you keep these things in mind before trying to give criticism in future.
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are you joking dude or you missed the fact that I spent extensive amount of time further coding each and everyone and that there are many of my own shaders there. Do you know what an isf file is? the parameters and sliders you see, (1000s here) are each hand coded into the shaders for which in many cases the whole logic and direction of the shader had to be changed. Do you know what non-commercial or creative commons clause even means? It means I cannot work in 'commercial' events with commercial budget directly with the unmodified shaders from shadertoy, it doesnot prevent me from using my modified shaders for vjing for most events, except the most commercial ones which I dont even work in (it is not simply about looking different, the code is very different on many of these, almost of half of them I had to work hours even to convert them from glsl to isf, before even adding any json inputs. the syntax is fairly different between glsl and isf, and there many specific issues like how vec4 is handled. Not to mention that many advanced coders on shadertoy are frequently in the habit of heavily golfing or shortening their code). Finally it prevents me from selling the original or modified code for 'commercial' profit. None of my vj packs are for commercial prices and they all come with the creative share alike license. Nor am I merely selling isf files unless they are dirt cheap (some of these isfs are actually available for free on isf.editor and github). There is extensive work involved in the host software itself requiring its know how. So yeah to summarize buddy I work with VJ Union, I'm very familiar with licensing and the likes. Oh yeah I'm also not the only one to do this. Lols, I actually know personally some of these people I modified the code from. I am fractal artist since 2013. I also created the only group on facebook dedicated to shaders, isf and fractals way back in 2015. I suppose you meant well but lot of vj packs and content is anyhow sold under creative commons share alike, you also need to understand that almost no vj I know (and I know many) get rich from vj packs or ever sell more than a few. Sincerely hope you keep these things in mind before trying to give criticism in future.