No, you haven't read my explanation closely enough. It's about much more than that. Use in games, whether free or commercial, or integration in commercial software products or inclusion in commercial software products is prohibited by my license text. But these video loop shops and profiteers are definitely a thorn in my side, it undermines the VJs' desire to generate content themselves, it supports easy access for music DJs to visual content so that they can also create visuals on the side and on top of that you often see more or less the same visuals in lots of places, that has little to do with being creative and I can actually even admit that I have developed a real hatred for video loop producers in the meantime, and finally it must be added that using video loops in VJing compared to shader code is ecological nonsense, using video loops uses a lot more power which also creates a lot more heat and our planet cannot tolerate that at the moment but that is just the icing on the cake as to why my license proposal could be very advantageous in the VJing environment. Rather, it's about platforms like Shadertoy moving away from their nonsensical, standard, automatic allocation of a "CC BY-NC-SA 3.0," which make the shaders completely unusable for VJs, as it then prohibits them from being used at standart, i.e., commercial, events. My licensing approach leaves a door open for creatives privats and closes it for rip-off companis and satch, to put it briefly. It's an improved version of "CC BY-NC-SA 3.0" that simply excludes any commercial use. VJs don't earn a fortune, but software developers & compani owners sometimes do, and they need to be excluded from free use. Not tarred with the same brush all users. People who contribute to the creative development of the scene as individuals or small groups should be supported and encouraged, and platforms like Shadertoy or others like them should not give the impression that they don't see the rampant growth that their behavior is partly responsible for. There are so many software products that allow shaders to be loaded into the VJ tool via web link and no one seems to believe that the VJs are interested in the respective licensing, which is understandable even if not worthy of support. Nevertheless, I must also mention that uploading code to platforms like Shadertoy is essentially a direct invitation to free use, as access is so easy and insecure - even intentionally so - that it shouldn't be surprising if there is rampant growth in use.
My approach would eliminate some gray areas and cause more benefit than harm all round - It can be a way to a more open and therefore more honest future.
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@bennoh if I understand this correctly, then it's largely to let people play isf shaders freely but not turn them to video ..?
This is quite specific proposal as a whole. How would we describe case scenarios for its use? I'm trying to understand full picture here ..
If you are firm on this vision ..go for it. I'm still trying to process it atm
No, you haven't read my explanation closely enough. It's about much more than that. Use in games, whether free or commercial, or integration in commercial software products or inclusion in commercial software products is prohibited by my license text. But these video loop shops and profiteers are definitely a thorn in my side, it undermines the VJs' desire to generate content themselves, it supports easy access for music DJs to visual content so that they can also create visuals on the side and on top of that you often see more or less the same visuals in lots of places, that has little to do with being creative and I can actually even admit that I have developed a real hatred for video loop producers in the meantime, and finally it must be added that using video loops in VJing compared to shader code is ecological nonsense, using video loops uses a lot more power which also creates a lot more heat and our planet cannot tolerate that at the moment but that is just the icing on the cake as to why my license proposal could be very advantageous in the VJing environment. Rather, it's about platforms like Shadertoy moving away from their nonsensical, standard, automatic allocation of a "CC BY-NC-SA 3.0," which make the shaders completely unusable for VJs, as it then prohibits them from being used at standart, i.e., commercial, events. My licensing approach leaves a door open for creatives privats and closes it for rip-off companis and satch, to put it briefly. It's an improved version of "CC BY-NC-SA 3.0" that simply excludes any commercial use. VJs don't earn a fortune, but software developers & compani owners sometimes do, and they need to be excluded from free use. Not tarred with the same brush all users. People who contribute to the creative development of the scene as individuals or small groups should be supported and encouraged, and platforms like Shadertoy or others like them should not give the impression that they don't see the rampant growth that their behavior is partly responsible for. There are so many software products that allow shaders to be loaded into the VJ tool via web link and no one seems to believe that the VJs are interested in the respective licensing, which is understandable even if not worthy of support. Nevertheless, I must also mention that uploading code to platforms like Shadertoy is essentially a direct invitation to free use, as access is so easy and insecure - even intentionally so - that it shouldn't be surprising if there is rampant growth in use.
My approach would eliminate some gray areas and cause more benefit than harm all round - It can be a way to a more open and therefore more honest future.