Artist-friendly Modular Machine for Art and Technology
Chataigne is a free, open-source software made with one goal in mind : create a common tool for artists, technicians and developers who wish to use technology and synchronize software for shows, interactive installations or prototyping.
It aims to be as simple as possible for basic interactions, but can be easily extended to create complex interactions.
Chataigne is under the GPL3 license, you can find the sources on github.
While Chataigne won't do much by itself, its purpose is to be the central hub in a project involving multiple interfaces, software, devices and sensors. You can see it as a Conductor, which will control all the software with the big picture in mind. Chataigne has been designed to fit both linear shows and realtime/interactive project needs.
Supported protocols: OSC, OSCQuery, MIDI, DMX, ARTNET, Sacn, Ardruino, TCP, HTTP, MqTT, Websocket, Pjlink, Abletonlink, PosiStageNet.
Supported software: Resolume, MadMapper, Millumin, QLab, VLC, HeavyM, Dlight, Reaper, Ableton Live, PowerPoint, WatchOut, Augumenta
A free, open-source, cross-platform intermedia sequencer for precise and flexible scripting of interactive scenarios.
Control and score any OSC-compliant software or hardware: Max/MSP, PureData, openFrameworks, Processing…
- Playback most audio formats, with support for multichannel
- H.264 and HAP video playback, with a state-of-the art cross-platform video & shader pipeline
- Send & receive OSC, MIDI, DMX or directly talk through HTTP or a serial port
A sequencer built for interactive shows:
- Trigger any part of the score upon external conditions or hardware controls
- Use conditions to create branching scores visually
- Control and get controlled through any external devices and protocols with a streamlined user interface
Multiple programming languages are embedded in ossia score:
- Create blazing fast audio processors with Faust
- Extend any part of the software through the C++ API
- Write simple math expressions for quick control
Connect processes in a modular way directly from its timeline:
- Switch between timeline and nodal view at any point to edit processes more precisely
- Create state-machine-like scores for atemporal scenarios
- Nest and group without depth limit
- These protocols are implemented behind a common interface in libossia
- Any app using libossia can thus benefit from their support, bridge them, etc. These protocols are available under a simple UI in ossia score: OSC, OSCQuery, MIDI, DMX, Sacn, Ardruino, HTTP, Websocket, Phidgets, Gamepad, Wiimote, Avid C|24.
You can use your favorite creative coding language with ossia:
MadMapper, Module8, Millumin, Max, PureData, OpenFrameworks, Processing, VDMX, VVVV, Faust, Unity, Unreal, glslViewer, Open CV.
- Either through traditional OSC connection
- Or through the more advanced OSCQuery protocol
- Or through direct integration of libossia
TWO is what’s best described as a Media Control Workstation.
It enables the interactive combination of digital media control signals (currently OSC & MIDI) from several simultaneous sources – be it live signals, recorded and key-framed sequences, or your own live changes using on-screen controls.
You may already be using sequencer applications to record, play back, and interpolate. Control apps to build GUI’s for sending signals. Or data-flow / patching programs to map signals from sources to destinations.
TWO does the above, and uniquely, it integrates all into one coherent whole, so the tools can interrelate instead of each standing alone, oblivious of the existence of the other.
Crucially, TWO is a user-friendly GUI Application, not a programming environment.