Slice Importer from the Resolume to Unreal has been here with us for close to 2 years and this is the first time we mentioning this. Why? I was not aware. What I been doing with my life ? :)
Import slices directly from Resolume's Advanced Output into Unreal. With one click of a button, each slice will be imported as a correctly UV'd and positioned mesh, ready for further manipulation in the editor.
Every slice is correctly UV'd so you can easily use Spout, NDI or any texture input to display video in realtime in your Unreal project. Both regular and polygon slices are supported. And best of all, this all works automatically, no extra coding required.
Created for virtual stage production workflows, but useful for any project that requires realtime video in complex designs.
Supports Mac and PC, Resolume Arena 7.0.0 and above. More info at https://hybridvisuals.nl/unreal/sliceimporter/
- Hassle free import of slices from Resolume Arena
- Positioned and UV'd for pixel mapped stages
- No coding required
- Resolume Slice Importer ( Editor Plugin)
Number of Blueprints: 0
Number of C++ Classes: 10
Network Replicated: No
Supported Development Platforms: Windows, OSX
Supported Target Build Platforms: Windows, OSX
Important/Additional Notes: Plugin requires knowledge and installation of 3rd party software Resolume Arena to produce results