V A P O R W A V E 3 D - Vaporwave music visualizer
Source Code: https://gist.github.com/DanielHabib/5a731da1ff423942d5c7b506d0c4f4f0
Lands
LANDS is a standalone visualizer
https://kimlaughton.itch.io/lands (Windows & Mac).
The Voice of Art v63 free open beta+30 new presets!
A new version of the Voice of Art demands a new video! what is the voice of art you ask?
The Voice of Art is an audio interactive application to create interactive art! it allows you to load in your own images, movies or direct webcam feed then lets you apply shaders, post processing, camera loopers and more to which you can then assign how they should react to audio volume or frequency to create interactive art. These pieces of art then can easily be saved and loaded in as a preset with a single button to switch up your style every day, hour, minute or second!
The Voice of Art is designed to be very hands on with direct feedback and easily be usable for low entry users such as bands or small venues while also providing deeper settings for those who want more control.
you can try out/use the beta for free it will work until 1/1/2026 download it here: https://drive.google.com/drive/folders/1M016YAEgACMsSaqvpKmxIJQek0OvB9tk?usp=sharing
XorDev vs MilkDrop2077 Shader Collection
300+ Audio-Reactive Shaders by XorDev & MilkDrop2077
Dive into an outstanding collection of over 300 mesmerizing audio-reactive shaders (399 shaders to be exact!)
Resolume 7.23 Release 🚀 Parameter Animation Presets 🧨 Performance Improvements 🏎️ New and Improved Wire Nodes
https://resolume.com/blog/30807
Parameter Animation Presets
Creating an animation on a parameter often requires the right animation mode (timeline, BPM, FFT, etc.) and the use of an envelope. You can now store the labour of your pointing and clicking into a preset and quickly apply it to parameters all over your composition. We have included a few that are handy for most people, but you can create your own and save a lot of time by just applying the preset instead of re-creating the same animation every time.
Performance Improvements
In this release, we focused mostly on improving the performance of Arena & Avenue on Windows. It starts with launching Arena & Avenue, which is now much faster so you can get to work quickly. And when you're done, closing is also faster — handy when the jet is waiting to fly you to your next gig. You'll find that adding clips, groups, and layers, as well as switching decks, is also faster — especially in compositions that already contain a lot of clips and layers. Optimizing and making things faster is fun and addictive so we're currently working on even more improvements for the next release...
Nvidia Profile Removed
During installation we used to install an Nvidia profile for Arena & Avenue but we are not doing this by default anymore. There is now an option in the Preferences to enable the Nvidia profile should you need it.
Test Card Source Generator
You can always show the Resolume test card via the Output menu or by pressing SHIFT + CONTROL + L. But sometimes it's just handier to put it in a clip, now you can and you'll find the test card generator on the Sources panel.
Transform Anchor Point Now Also Applies to Scale
The Transform node in Wire always had an Anchor Point, but it only applied to the center of rotation. Now, this Anchor Point will also be taken into account when applying scale. This is handy, for instance, when making a bar chart where all bars need to be aligned to the bottom. We know how much VJs like bars, so we're sure everyone will love this feature.
New and Improved Nodes
With the Count node, you can count the number of occurrences in a list of instances. So if you feed it “Aussie Aussie Aussie” and search for “Aussie” it will return 3. This is not limited to strings — it's smart enough to also count floats, integers, bools, and colors.
The Replace Inf node lets you replace all occurrences of inf with a value, similar to the Replace NaN node.
The Anchor Point node has been upgraded to not only take Geometry 2D, Slice, and Box2D, but also Textures.
Instantiated Instantiated Instantiated
Try saying that 10 times in a row for a good tongue-twister. Just like the Shape Render and Text Render nodes, the Slice Render and 2D Render nodes can now also output individual instances, so the result is no longer always slammed into one texture.
Tutorial: Realtime audio reactive 3D Speaker in SMODE
smode
Discussion (1)
Oops, a real big load of godnews about apparently many interesting apps.
I have to digest that first,
but loks like there's a lot going on great!
Thanks for compiling and sharing!
With best greetings from Switzerland