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Discussion on: KaleiderTM & LiquibTM 3.0 for windows are now Free

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bennoH. • Edited on

Yesterday I downloaded "KaleiderTM" now and installed it direct (Win64), which is very easy to do without email or the like to gifaway. πŸ’—
⭐🌟🌠The program coms with a spout out which is really noticed by Resolume Arena after about 35 seconds after starting it in the Kalaeidermenue and appears under the sources in Arena, i.e. can be dragged onto a layer as a clip.
πŸ™Great work, thank you!
The program can also convince me otherwise. It's free and has so mutch creative posibilits, just it is probably been developed for a long time (too ago), so icons or selection menus for directoris etc. look a bit like "Win98". However, the program should not be underestimated in terms of its possibilities and beats all existing kaleidoscope effect plugins from Resolume by far.
However, the operating concept is a bit special and also the operation itself. Due to the many possibilities which are offered, it is not to be used on the fly and requires a limited amount of time and real interest and some love for seamles, symmetry and Kaleidoscope things. The latter is particularly true if you want to create animations and want to create your own patches for this, but the possibilities are almost infinite and extrem diverse, there are developers behind them with passion and great creativity when it comes to conception and coding.

I can warmly recommend "KaleiderTM" to everyone in the realtime or grafic area when it comes to video or still images.

πŸŽ‚πŸŽ€πŸŽ
I myself will try to use it first in short for a "flickr.com" birthday video and graphics, but this is already on February 10th, so will be Flickr 20 years resp. went online.
So i can hold the dadline i puplish the Link to this Works (KaleiederPeomos) hear to next.

Have fun and with just the best wishes to all members here and πŸ‘πŸ’—πŸ™many thanks to the generous funky developers of "Kaleider" from bennoH.πŸΌπŸ™‹
out of the mountenous Switzerland @ Europe , in the seam mikiway as U

P.S. THX agains to VDMO for this great info and presentation - cool stuff !!

Just one small request to the developers: Make sure the OpenGL source code elements are up to date. The most ideal solution would of course be to recode it to Vulkan and working with SPIR-V for shadings (renderApis), then the next 15 years of success are assured and your awesome project will be able to be pursued by a successor generation of developers for a long time to come.
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