VJ UNION

Discussion on: MXR - powerful no-code, real-time 3D environment powered by live data inputs.

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Eric

Hi BennoH, we durned off the webGL objects on our site. It should work for you now. Check out our site, it should explain more about what we’re doing.

I’m a creative director and executive producer. I hire creatives all the time. The work I’m doing in the music industry need better tools. We worked with Google 4 months ago to implement Gemini Imagen into MXR. These are private APIs but we also implemented Stream Diffusion which is a free local model. We’re working on several AI approaches. MXR is myself and 2 programmers. We have families to feed and are hoping MXR provides enough value that others want to pay for it. We also use it to produce our own shows. You can see more on our company site andpull.com

Unreal Engine is very hard to learn which makes it expensive. Epic gave us a small mega grant because they think some people would benefit from using their engine without needing to spend years leaning blueprint scripting.

I’m a fan of GLTF and USDZ. They’re an optimized exchange format. Blender however has many features that aren’t designed for real-time which makes it limited for a VJ tool.

You might check out our YT to see MXR in action. Blender doesn’t run at 90+ fps. That’s something we offer that blender and Resolume can’t or even UE5 in Editor or PIE mode.