Cover header credit : Riccardo Fasoli and thanks to newemka for news heads-up.
Texture sharing addon V6.0.5 for Blender 3.x upwards
https://github.com/maybites/blender-texture-sharing
Blender addon that allows to share textures via Spout or Syphon or NDI from and to Blender.
This works for current Windows (Spout & NDI), Linux (NDI) and OSX (Syphon & NDI).
⚠️ This library is still in development.
*Please follow github repo notes on installation and steps to make it run. *
maybites / TextureSharing
Spout for Blender
Texture sharing addon V7.0.1 for Blender 3.x upwards
Blender addon that allows to share textures via Spout or Syphon or NDI from and to blender.
This works for current Windows (Spout & NDI), Linux (NDI) and OSX (Syphon & NDI).
State of Development
OSX
- OSX Syphon Metal Server
- OSX Syphon OpenGL Server
- OSX Syphon Server Discovery
- OSX Syphon Metal Client (blender 4.x upwards)
- OSX Syphon OpenGL Client
Windows
- Windows Spout Sender
- Windows Spout Sender Discovery (only supported from spout version 0.1.0 onward)
- Windows Spout Receiver (only supported from spout version 0.1.0 onward)
Linux, Windows, OSX
- NDI Sender
- NDI Sender Discovery
- NDI Receiver
Discussion (2)
First of all, a big compliment to Martin Fröhlich from Zurich/Switzerland❤️💚💙, the plugin developer and with my warmest thanks 🙏🙏✊ for his great plugin and even bigger thanks for his generous telephone support for me regarding the following:
Since the Blender update to 4.2.2, the "Install button" is now missing in the Blender preferences/add-ons", so that at first you can only install checked add-ons from the corresponding Blender add-ons repository directly via this preferences menu.
Since this "TextureSharing" add-on has not yet been included in the Blender add-on repository (like many useful and useful ones), there is still a simple and generally sensible way to install (such) this top add-on.
💫✨🌟⭐⭐
This plugin has been really helpful since the "GeometryNode" was introduced in Blender and can now be used to create extremely ideal animations for live visuals such as 3D Mandelbulbers etc. In addition to ISF shaders etc., what is a very elegant way of replacing rigid and memory-consuming video loops with live controllable Blender animations. I can therefore highly recommend this add-on by "Martin Fröhlich", a lecturer at the Zurich University of the Arts and 3D artist.
🌋🌋 🥳 In the upcoming update of Blender to 4.3 , the EEvEE sourcecodepart will be completely rewritten for Vulkan🌋 the new shadingstandart and renew of OpenGL, which can be used as "experimental" in the render properties for the time being, and I/we have been waiting since 2016 hard for that since the first edition of Vulkan at 2016, for such GPU-friendly adjustments in the program source codes of the programs we use in real-time videos as VJ Pro's. This means that with an "Nvidia RTX 3080 Desktop" GPU or higher, you can expect to be able to generate real-time outputs and live controls in Blender in a meaningful way, as Vulkan gives a significant GPU performance boost and the real-time performance of EEvEE under Blender-V4.3 is also generally optimized somewhat.
🤧🧠🌪️Of course, you have to make compromises, such as keeping the samples (photorealistic) of the render engine under Viewport in Blender (what is transferred here with this plugin) very low between 24 and 56 in order to still get a reasonable (frame rate / fsp) flowing output and foregoing complex lighting or particle systems in the Blender animation for the time being, but the way away from rigid video-loops and packs is wide open, simple music-DJs or video-operators should buy and use this shydi video-loop stuff in the future, but we VJs and video artists will go into the future and use new, more exciting and optimal but above all more flexible media generation becuse we are the Pro's in the higher visual-area scene!
A general great Blender tip
In general, you can put all your beloved Blender plugins in the "scripts\addons" folder using the method described (point 2, 4 & 6)) and then, with a new version of Blender, simply restore/set the path to the "scripts" folder in the new Blender versions preferences. This way, you will have all of your previously owned plugins available again in no time after reinstalling a new Blender version.
I haven't used Apple devices for a long time and could therefore only show the way for Windows users, but for Mac and Linux the steps could probably be roughly derived from this description.
Cheers, yours bennoH.🐼 + 🐿️&🐿️ from the mountainous Switzerland
Really interesting!