VJ UNION

Cover image for shadered - The most powerful shader IDE
vdmo
vdmo

Posted on

shadered - The most powerful shader IDE

shadered- The most powerful shader IDE

free, open-source, cross-platform, feature-rich

https://shadered.org/

Debugger

Debugger

This shader IDE comes with a built-in debugger for shaders. The debugger allows you to step through your code, set (conditional) breakpoints, execute immediate expressions, add watches, etc...

Profiler

Profiler

With SHADERed you can easily see variable's value throughout the whole frame, place global breakpoints, see an instruction heatmap, see shader's execution time on the GPU and so much more.

Fully utilize 3D pipeline

Fully utilize 3D pipeline

SHADERed supports compute shaders, geometry shaders, render textures, 2D textures, cubemaps, 2D & 3D images, buffers, render states, 3D models, instancing, custom variables, etc...

Quickly prototype shaders

Quickly prototype shaders

With easy-to-use UI and features such as live preview, SHADERed lets you write shaders in no time.

Image description

Extensible & customizable

SHADERed provides extensibility like no other shader IDE thanks to the powerful plugin API. Expand it with: Godot shaders, Slang shader language, GIF capturing, node based editor, etc...

Image description

Open-source, cross-platform & free

SHADERed runs on Windows, Linux & Web (and it can be compiled for macOS). This program is completely free and its source code is available on GitHub.

Discussion (2)

Collapse
sleeplessmonk profile image
Ethereios

Kinda losing track with all these different tools to use shaders. Would be super helpful if you made a article doing a side by side comparison of this one versus the others (to name a few : shaderboi, synthclipse, etc and also how to integrate better in touchdesigner and vvvv). I am happy to help in any way as shaders make up much of my VJshows lately.

Collapse
vdmo profile image
vdmo Author

You in good place with ShadeRED and KodeLife with KodeLife probably more suitable for vjing uses.