Keijiro Takahashi writes:
"I wrote some Unity native plugin samples in Rust and concluded it's a practical approach. I'm thinking of using Rust in future plugin development.
Unity/Rust interoperability test projects
- Testbed repository: Containing several implementation patterns of C#/Rust interoperability
- Mandelbrot renderer: The simplest sample
- QOI image loader: Simple but practical sample
- STL mesh loader: A bit complex sample including unmanaged resource management
anyone here have experience working in rust? i take a gander at it every so often and am always hopeful about shifting away from c++ but haven't had much time to really dig
Check out nannou project .. Mitch and Josh are leading the way in that department ..