VJ UNION

Cover image for HYDRACTRL
vdmo
vdmo

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HYDRACTRL

https://github.com/dxviie/HYDRACTRL

HYDRACTRL screenshot

HYDRACTRL

A wrapper around hydra designed for live visual performances.
Check out the project page or go play around

Features

  • Scene management with 4 banks of 16 slots (64 scenes total)
  • MIDI controller support with nanoPAD scene integration
  • Code editor with syntax highlighting & code completion
  • 5 UI themes with customizable appearance
  • Breakout window for performances and recordings
  • Import/export scene banks with thumbnails
  • Built with Bun for maximum performance

Quick Start

# Install dependencies
bun install

# Start development server with hot reload
bun dev
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Discussion (1)

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bennoh profile image
bennoH.

Thanks for this interesting post!πŸ™πŸ‘
Everything looks great at firstπŸ‘, but some things aren't entirely clear to me, even though I've been on Github and the website of them:

Can you tell me more about the "Quick Start"? I'm not familiar with this "bun" at all. Do I have to install something via terminal, or how do I install this app?

Does this all run in a common web browser like Firefox or is it a true stand-alone app?

Is there a Spout integrated? NDI is useless, or rather, it puts too much strain on my CPU, and I'm too not happy with SpoutScreenCapturing (neither that I use such a large work monitor nor that this would be performance efficient for my pc) either. It has to access the GPU's graphic buffer directly with a integratet Spout; anything else is irrelevant - just that is real & highly efficient textureSharing, and the whole programm becomes irrelevant to me if that is missing, since I only use such App's via Spout in Arena as a adition to expand my sources like contents & footages.

But the info is still great and let's see what will come of it - so again πŸ™πŸ₯³πŸŒˆ