VJ UNION

Cover image for Tooll 3.8.1 Update
vdmo
vdmo

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Tooll 3.8.1 Update

New Features

  • InfinitySlider for value manipulation
  • We added our new shader-based particle system. Check the [HowToUseParticles] and other examples to get started.
  • We aligned PBR rendering and material settings with Blender.
  • Fullscreen can be toggled with F11.
  • Focus Mode can be toggled with F12.

https://github.com/tooll3/t3/releases/tag/v3.8.1

Documentation and Help

We understand that documentation and help are essential to getting the most out of Tooll3. That's why we spent significant time on this release improving the situation:

  • Comments can be added to operators. We completely reworked all howtos and added hundreds of comments that explain in more detail what's going on and what to pay attention to.
  • Operators can have external links to tutorial videos or documentation.
  • We made a new introduction video and tweaked a lot of usability features on the fly.
  • Cleaned up documentation for all [HowTos] tutorials.
  • We implemented an exporter to utilize machine learning-based spelling correction on all description and documentation texts.
  • We aligned the namespaces and names of many operators to make them more accessible.

Working with Graphs...

We spent a lot of time perfecting the graph workflow:

  • Clicking operators in the Symbol Library will insert them into the graph.
  • Operator inputs can be clicked to open the symbol browser.
  • Scroll canvas to avoid the open browser close to the edge.
  • Console log now shows startup messages.
  • Improved tooltips for many data types (show buffer size, types, and other details).
  • Improved design of annotations.
  • Improved font scaling of operator nodes.
  • Operators with string, Vec2, and Vec3 can be bypassed.
  • Tweak visual design of interactive operators such as Gradient, Value, String, SampleCurve.
  • Connected values are now correctly displayed.
  • Parameter values, curves, and AnimValue shapes are now correctly displayed on the graph before the first update.
  • Add a user setting to (disable) suspend rendering when the editor window is minimized.
  • Update Roboto font files to improve font rendering in the editor and tweak font sizes.
  • List keyboard shortcuts in settings.
  • Improve switching of focus mode.
  • Show playback speed multiplier when pressing L or J multiple times.

Further Improvements

  • Improve the layout of Settings windows to make it easier to navigate and scan.
  • Clicking a parameter resets to default and removes animations.
  • Drastically (10x) improve video export performance with the BRGA format converter.
  • Show helpful warning messages if Windows Diagnostic Tools are not installed.
  • Show a warning if "T3Editor.exe" is started instead of "StartT3.exe."
  • Add a popup editor for sample curve.
  • Add a user setting to reset playback position after stop.
  • Clear the parameter name after adding with the parameter dialog.

Fixes

  • Fix saving after "Fix files."
  • Fix 20+ crashes and exceptions reported by crash reports.
  • Restore window size after toggling fullscreen.
  • Fix the visibility of the time marker on 4k displays.

Development

  • Cleanup Utilities window and implement asset management with usage and renaming.
  • Align consistency of all shaders and folders.
  • Cleanup default images and folders.

New Operators

  • [ParticleSystem] with tons of forces and examples.
  • [MidiOutput].
  • [StartGlowStreak].
  • [GetBpm].
  • [DrawMeshCelShading].
  • [DisplaceMesh].
  • [CombineMaterialChannels] can be used to combine multiple images for Metallic, Reflectivity, and AmbientOcclusion into packed image for [SetMaterial]

Improved Operators

  • [Boolean] features color and improved design and usability.
  • [DirectionalBlur] now offers a refine pass for nicer creation of abstract designs. Also, check the new example.
  • [ImageLevels] now visualizes negative colors.
  • [PairPointsForSplines] computes orientation along the spline.
  • [Steps] has improved highlighting and offset.
  • [Blob] With improved scaling.
  • [SetMaterial], [DrawMesh], [DrawMeshAtPoints] now feature much improved rendering.

Noteworthy New Examples

  • [HowToUseParticles].
  • [BooleanExample].
  • [DirectionalBlurExample].
  • [CamPositionExamples].
  • [ParticleCollisionExample].

Fixes

  • [SSOA] now uses correct default values for new/far clipping.
  • [Camera] roll parameter now uses degrees.

Discussion (3)

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bennoh profile image
bennoH. • Edited on

💐❤️💚💙💐
Wahuu📣📣So great the guy from Berlin and his coding and developing helpers wear i thanks so so mutch for this incredibly great realtimevideo artistic Tool, and for so fast & strong going forward: " U are so greatful!!" ⭐⭐⭐🌟🌟 👏👏

And by the way, a special thanks gos to "newemka" Mab Martin, my personal trainer for Tooll3 💐💯👏
vjun.io/newemka

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vdmo profile image
vdmo Author

@newemka you getting some love for what you share ;)

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graham_t profile image
Graham Thorne

I have downloaded and been explring it. This is definetly a software to watch!