Last few months Maik Klein have been working on a side project of integrating Rust into Unreal Engine 5, and today he finally released it! 🥳
What is unreal-rust?
TL;DR unreal-rust allows you to write games with Unreal Engine in Rust.
unreal-rust is an opinionated Rust integration for Unreal. Rust cares about ownership, mutability and lifetimes. Mapping Unreal concepts to Rust 1 to 1 would only cause a headache. Instead unreal-rust will be written on top of the Unreal AActor and expose its API in a Rust friendly way.
Here writes about this on his blog post: https://maikklein.github.io/unreal-rust-1/
The project link: https://github.com/MaikKlein/unreal-rust
Opinionated Rust integration for Unreal Engine
unreal-rust is not ready to be used in a real project.
unreal-rust is in a very early state and nothing more than a proof of concept right now. The API will change quite frequently. Things might crash, or not work as intended. The user experience will not be great.
I am releasing
unreal-rust on github to develop it in the open.
- Simple opinionated bindings: Easy access to core APIs like playing sounds, spawning actors, pathfinding, physics etc.
- Developer friendly: Fast iteration times with hot reloading in the editor and during live play. Panics are caught and do not crash the editor
- Editor integration: Add Rust components to actors in the editor, or access Rust components from Blueprint to drive animations.
- Entity Component System: unreal-rust is built on top of an ECS.
- Built on top…